Difference between revisions of "Proximity area"

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The things have a field '''proximity area''' allows to link a thing to another according to their proximity or, for instance, when a thing is contained by another. One example could be a Shopping center with several businesses divided in two levels. Each business can have its proximity area pointing to a level which points itself to the Shopping center.  
 
The things have a field '''proximity area''' allows to link a thing to another according to their proximity or, for instance, when a thing is contained by another. One example could be a Shopping center with several businesses divided in two levels. Each business can have its proximity area pointing to a level which points itself to the Shopping center.  
   [[File:exampleProximityArea.png|400px]]
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   [[File:exampleProximityArea.png|600px]]
 
Other example can be the countries which are pointed by the country states or provinces and the different municipalities pointing to the corresponding state.
 
Other example can be the countries which are pointed by the country states or provinces and the different municipalities pointing to the corresponding state.
  
This field can be used for '''inroom''' location where there is no access to GPS location or there is not enough precision. It is needed only some sensor like an RFID antenna detecting tags, or any other proximity sensor causing the update of this property.
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This field can be used for '''inroom''' location where there is no access to GPS location or there is not enough precision. It is needed only some proximity sensor causing the update of this property for every thing it "sees". For instance
 
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  An RFID antenna-1 is located on an entry door of thing "room-1". We could make that every tag detected by the antenna causes the update of the corresponding thing by setting its '''proximityarea''' pointing to thing "room-1". This modifications can be done by a reasoner (See [[Reasoner proximity Area|Reasoner proximity Area]]) or even by the observation enrichment (See [[Observation enrichment#Proximity updates|Proximity updates]])
 
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Things have a property '''proximityarea''' setting this property to the url of a thing instance we can establish the "proximity area" we would like to  assign to others things:
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*  for example is an RFID antenna-1 is located on an entry door of thing "room-1" we could configure the '''proximityarea''' to thing "room-1" and request enrichment layer to update the location of the things seen by the antenna-1 (See [[Observation enrichment#Proximity updates|Proximity updates]])
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*(See [[Reasoner proximity Area|Reasoner proximity Area]])
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Revision as of 20:50, 27 April 2016

The things have a field proximity area allows to link a thing to another according to their proximity or, for instance, when a thing is contained by another. One example could be a Shopping center with several businesses divided in two levels. Each business can have its proximity area pointing to a level which points itself to the Shopping center.

 ExampleProximityArea.png

Other example can be the countries which are pointed by the country states or provinces and the different municipalities pointing to the corresponding state.

This field can be used for inroom location where there is no access to GPS location or there is not enough precision. It is needed only some proximity sensor causing the update of this property for every thing it "sees". For instance

 An RFID antenna-1 is located on an entry door of thing "room-1". We could make that every tag detected by the antenna causes the update of the corresponding thing by setting its proximityarea pointing to thing "room-1". This modifications can be done by a reasoner (See Reasoner proximity Area) or even by the observation enrichment (See Proximity updates)